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    Showing posts with label games. Show all posts
    Showing posts with label games. Show all posts

    Tuesday, April 19, 2011

    The Day After Yesterday

    I've been working on my Javascript. I hope first and foremost it'll improve my resume and make me a more attractive candidate for jobs. The long term goal is to climb those programming languages one by one and build myself up as a programmer. Of course I wonder how far I'll go without an actual degree, but half the time what's written on a job posting is just to screen out all the people who don't have the balls to put their money where their mouth is. That's rather harsh, I suppose. I finished the fourth chapter in my Javascript for Dummies book, all the way up through loops and into arrays. I realise now a lot of it was intimidating because I'm not good at math and math was always linked with programming in my mind. Now I'm approaching it from more of a language angle. It is a lot like a language, just that you have to think about the logic underlying it as well, which you really do have to do in learning any language it's just not something people typically think about from the outside. I'm enjoying programming so far, I just wish I was on the applicable stuff already. I wanna be making snazzy menus and sliding galleries for web pages instead of writing programs that output the results of a six-sided die roll as a popup. I know I have to start somewhere. We'll see how far I am in a month. I've managed to do about a chapter a day.

    I watched the Game of Thrones pilot. Wow, that was fantastic. They seem to have captured the series incredibly well, though HBO is in the business of making the best drama on television. There's a wonderful feeling of the innocence of the Stark children and the darkness of the world around them. It feels a lot like those classic fairytales. I absolutely cannot wait for more Tyrion as that actor is excellent and only got a couple of minutes onscreen in the pilot. Same with Arya. A lot of the characters still need time to develop, though I think the pilot did a good enough job introducing us to Ned Stark. The production is incredible as well, everything looks accurate and realistic. The swords are all shiny and the horses are horsey. I can't wait for more.

    Oh, and the intro is incredibly original and awesome.

    I've been using Robot Science as my work music and it's working out quite well. It kind of fades into the background but keeps out the noise and is interesting enough to keep me engaged when I do zone out a bit and listen to it.

    Monday, March 29, 2010

    Digital Memories: Soul Calibur 2

    Following in my post about the ten year anniversary of the PS2, I talk about one of my favorite games for the platform: Soul Calibur 2.

    Sunday, March 7, 2010

    Happy Birthday PS2!

    March 4th marks the ten year anniversary of Sony's little black wonder, and inspired by other accounts of the console I wanted to share my own experience.

    The PS2 was one of only two consoles I've bought at launch (the other being an N64). I've read stories about shortages at launch but I had mine preordered months in advance and it arrived as expected in the beginning of the second month of my freshman college year. None of the launch titles interested me so I didn't order any with the system. I was intrigued by the console's ability to enhance the graphics of PS1 games, and it was a noticeable if not mindblowing effect. Within a couple weeks I realised I needed to have a real PS2 title to show off the system and I picked up Tekken. The graphics were indeed a step up from the previous generation. I remember being in awe of the shiny, curvy new polygons and deep, 3D backgrounds. Tekken's intro movie also looked beautiful (I didn't realise at the time such movies were entirely pre-rendered files).

    The PS2 served me well throughout my college years, with some big gaming enjoyments along the way. Final Fantasy X was of course a huge moment. The powerful narrative, the first-time inclusion of voice-acting, the graphics, the music, and an energetic new battle system combined to make it one of my favorite FFs to this day. Metal Gear Solid 2 delivered a Hollywood-caliber espionage story that, even if it largely dropped its star character, lived up to the promise of its predecessor. Soul Calibur 2 brought my circle of friends back together for more fighting game goodness that had begun with Super Smash Bros on the Gamecube. Gran Turismo 3 streamlined the series into a next generation experience that refined the core concept of realistic racing.

    It was about this time, a year to year and a half after purchase, that my PS2 began to wear out. A well-documented issue with the disc-reading laser lens claimed first the systems ability to read DVDs, then PS1 games, and then gradually PS2 title after title began to read errors. I read online guides and opended up my system to tinker with no miraculous results. There was a period of about half a year or so where I couldn't play much else than a handful of the newest games for the system. Luckily a friend of mine came through with a replacement PS2 shanghaied from a deadbeat college roommate and I was back in the game. This system would eventually begin to fail too, and as of this moment I am on my third PS2 system, a brand new Slim bought two months ago.

    Towards the end of the system's time in the spotlight there were some true gems. Final Fantasy XII was a graphical marvel on "aging" hardware, if a bit incoherent in terms of story. Really, for me, the shining moment in the systems twilight time was Shadow of the Colossus. I had seen a puzzle-fiend friend play through ICO and swear up and down its brilliance. The game was breathtakingly beautiful and haunting, though my brain having trouble with the most basic of puzzles I never got into it. SotC immersed me in a beautiful, simple, powerful world that was sublime in its simplicity. The massive "boss battles" were stunning and beautiful, but at the same time I spent hours just riding around the massive world and taking in the gorgeous scenery. I never wanted SotC to end, and one of these days I'll jump back in for a replay.

    There are still games being released for the system, even as it's no longer Sony's flagship. I've heard the recent Odin Sphere is amazing, and Nippon Ichi among others continues to port the vast backlog of Japanese RPGs. Barring the multiple failures of my PS2s I've had a wonderful experience with the system and I hope my current console lasts long enough to enjoy its stellar titles for years to come.

    Thursday, November 26, 2009

    I Now Pronounce You Man and Video Game



    Over the weekend what some say is a very important event in geek fandom took place: a Japanese man married a video game character. The man, going by the online handle "Sal9000" married the character Nene Anegasaki from the video game Love Plus. Many watching the video of the event commented it represented the "end of Japan", and while I think it is a sad expression of one human beings need for companionship, I wouldn't say it's the "end of Japan" and there are certainly other factors to take into consideration when examining the broken down psychology of relationships in Japan.

    First of all, it's not the "end of Japan". Obsessive otaku have existed for at least the past 35 years, and have found slightly disturbing outlets in everything from naked, mid-coitus anime character statues, to full length body-pillows with popular, scantily clad anime characters illustrated on them. In addition, what both Boingboing blogger Lisa Katayama's video erroneously states and the related Kotaku article fail to mention (even though it is plainly stated in a previous Kotaku article) is that although this was a Japanese man, the ceremony took place in Guam at a church that agreed to hold the ceremony. No goverment agency was involved in recognizing this "marriage" as a legal union in any way, particularly not the Japanese government. This is far from a permanent shift in Japanese society. Lisa Katayama goes so far as to suggest that rather than a "real marriage" the Japanese man just wanted to express "he's hooked on this game and that he's really into the character who lives inside of it". On that point I differ, and while I don't believe this is the "end of Japan" I do think it's one more symptom of a confused, stressed-out society.

    The decline in relationships and dating in Japan is a serious issue. The Japanese population is expected to decrease by 30 million over the next 40 years, and 50% of that population will be 65 years old or older. Japanese citizens are having fewer children, and part of the issue is that they are forming relationships more and more rarely. In my opinion, it stems from a culture that emphasizes incredibly exhausting work schedules, the clash of traditional and modern views of relationships, and the culture that surrounds Japan's unique brand of escapist entertainment.

    Ever since Japan's rapid industrialization in the late 1800s Japan has had an incredibly strong work ethic. At that time the government drove the country to "catch up" to the West in an effort to avoid colonization. This effort was effective, and transformed Japan into a colonial power itself at the beginning of the 20th century. In the aftermath of WWII, this same spirit created the "salaryman" culture that saw Japan rise from a post-war country with a ruined infrastructure to a premiere economic power in the 1980s. The salaryman was expected to work 15 hour shifts, move wherever his company needed him most, and by and large sacrifice his family time and leisure for the good of the company and by extension the country. DThe fiuring that time Japanese men may have been willing to accept this grueling lifestyle as they had either seen first-hand or were not far removed from the destruction and poverty of war, and they were buoyed by Japan's fantastic rise to eminence on the world stage. Once the economic bubble burst in the early 90s however, a generation raised in wealth entered the workforce at a time when the country was facing an economic recession some say has never ended. These young men were expected to work the same endlessly tiring schedules as their fathers; expected to step into harsh and thankless roles after leaving a relatively easy childhood. This pressure may have drove them to seek escape from the reality of Japanese business culture.

    Due to Japan's rapid industrialization many tradition aspects of Japanese society have clashed with their foriegn-influenced modern counterparts. Traditional Japanese society practiced arranged marriage. The Western feeling of passionate "true love" was one that was acknowledged but acknowledged as problematic and not a feeling to be indulged. Instead the traditional Japanese ideal of love was very innocent. Like the "first love" during adolescence, this ideal emphasizes shy, tentative expressions of affection as opposed to the passionate outpourings of Western "love" (and by extension was something expected to be shed when the demands of "adulthood" arose). This has remained the ideal for Japanese men, while buoyed by their growing economic power Japanese women have embraced the imported concept of the empowered woman. This is a positive development as traditionally women have had very submissive roles in Japanese society. The conflict lies in that Japanese women have come to expect confident men who have their lives organized, while the driving economic pressure and obsession with innocent, stress-free relationships has left more and more Japanese men checking out of relationships.

    Just as Japan was known worldwide for its economic prowess in the 1980s, Japanese pop culture began a rise to international renown in the mid 1990s. Driving this rise inside Japan were a growing fanbase of "otaku", men in their twenties and beyond with a childlike obsession with video games and anime. Series aimed towards young girls, featuring young female protagonists and innocent "first love" stories, were particularly popular with this demographic. As the animation/video game industry saw this they began to produce products that catered to these desires for innocent, stress-free relationships. One of which is the very videogame, Love Plus, which features Sal9000's "bride". In a society where men are under a large amount of stress to work tirelessly and the major form of escapist entertainment offers them their ideal romantic relationship, many choose to tune out the changing realities of modern relationships in Japan.

    A Japanese man marrying a video game character is by no means the "end of Japan" or even a symptom of the sole cause in the Japanese population decline. There are still men and women who manage to have realistic relationships in Japan, but may decline to start a family because of the pressures of their jobs. However, this event is a symptom of a society in crisis. A society that on its current path is looking at the prospect of extinction.

    Sunday, November 8, 2009

    Assassin's Creed

    Having just gotten into Assassin's Creed on the PC, I am already psyched for the sequel. Nevermind that Ubisoft crafted an amazing game with rich gameplay, a detailed, authentic world, and fascinating story and characters. The marketing blitz for Assassin's Creed 2 has been mindblowing, largely due to a short film series being produced about the game's characters. The films are rendered in digital environments but feature real, quality actors, period costumes, and quite well written dialogue and story. I would watch all of these strung together and put into a movie theater.

    I'm also reminded of my social marketing experience and the idea of using apps to market an upcoming product. Many see the success of games like Mafia Wars on Facebook and Spymaster on Twitter then want to create something as interactive and viral. The idea of simply "skinning" a game like Mafia Wars, turning the mobsters into say vampires and assassinations into feedings, is often brought up. I would play a Mafia Wars skinning of Assassin's Creed to no end. Playing through the first game I already see parallels, like assassinations, rescuing innocents from brutal guards, and completing missions with fellow informants to gain information, parallels that could easily be skinned for Assassin's Creed. This is a game I want to tell my friends about and get them interested in as well, and what better way to direct that desire than through a game app. I know people get tired of the constant spam updates on Facebook from others' games but I think Assassin's Creed holds more weight as an established franchise than something about generic mobsters, vampires, or farm animals.

    Just a thought, Ubisoft.

    Wednesday, July 22, 2009

    Digital Selves

    There are a number of services online that make an "e-penis" list of the things I've listened to, read, played, or watched. I religiously update both my Shelfari and MyAnimeList accounts, and Last.fm takes care of itself as does Steam. I'm trying to find a comparable site to keep my movie reviews and ratings, and I was using Flixster on Facebook until I logged into the application with my actual Flixster account and it deleted the year and a half of ratings and reviews I had made while not technically "logged in." Great feature. IMDb is likely the place to go, and Mashable put out a list of 10 top social networking sites for movie lovers.

    I'm both curious and squeamish about exploring what makes these kinds of sites so addictive. Squeamish because I'm afraid all I can point to is they help me feel like I've done something "productive" with activities that might not otherwise be considered "productive". Sure, I just logged two hours in Team Fortress 2 and grabbed a handful of achievements, or I finished three more episodes of Nodame Cantabile, but I could have been spending that time studying Japanese. I can't help but come to this conclusion because I also tend not to be very social on these sites. Sure I've got real life friends on Shelfari and Steam, and I keep an eye on their updates, but I'm mostly content to see myself chip away at the massive list of films I haven't seen or books I haven't read.

    Is there inherent value in having these lists? Beyond justifying how I spend my time and sometimes not being able to remember all the media I've consumed.

    Saturday, June 6, 2009

    Arrr! Ripe for the Plundering!


    I ate, slept and breathed Lucasarts games throughout my childhood. Staying up until the early morning on school nights playing Day of the Tentacle or Full Throttle. The lack of point and click adventures is a big gaping hole in current gaming culture as far as I'm concerned (as well as the deplorable lack of space combat sims).

    Monkey Island was the series that got me into those games, the first one being one of my very first computer games. So with glee I read the E3 announcement of not only Lucasarts releasing a graphically updated version of the original game, but a monthly installment series from the company responsible for the Sam & Max restart.

    However the E3 trailer for Tales of Monkey Island exposes the same failing that the new Sam & Max series had: the humor. The old, irreverent, clever wit you found in these original games is gone, replaced with "wacky" phrases and lame situational humor. ("Sword of Hot Monkey Vengeance" and Threepwood's "What just happened?" after his possession, etc.) What really made these games great were the writers behind them. Ron Gilbert and Tim Schafer wrote with a clever, sharp wit (any gamer who lived through that period is familiar with "You fight like a dairy farmer.") and filled their games with unique characters that were riffs on pirate story stereotypes, like the vegetarian cannibal headhunters or used galleon salesman "Stan".

    I'm often against continuations of old intellectual properties both because of the careless manner in which they're often handled and because the stories told in the originals often are complete unto themselves. I don't mind seeing more games based upon Monkey Island or Sam & Max, because those games were more about the characters than a self-contained plot. However a quick slap-dash of Monkey Island graphics over a generic comedy script destroys everything that makes it Monkey Island.